;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;   Modified for "A House Divided" scenario 16/3/2013 - Summer Rules
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11110111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Armor Plating, 	    0, 0,  SE,  Pla, 0, 4    ; AFl 0
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp 1
Amphibious Warfare, 3,-2,  Plu, nil, 2, 0    ; Amp 2
Fine Arts,   	    0, 0,  Cer, nil, 2, 2    ; Ast 3
King Cotton,   	    0, 0,  Feu, nil, 0, 1    ; Ato 4 
Not Used,   	    0, 0,  no,  no,  0, 0    ; Aut 5
National Banking Act,0, 0, Eco, nil, 2, 1    ; Ban 6 
Bridge Building,    0, 0,  Iro, nil, 0, 4    ; Bri 7
Trench Warfare,	    5,-1,  Csc, Eng, 0, 0    ; Bro 8 
Christianity,       5, 0,  nil, nil, 0, 2    ; Cer 9 
Chemistry,	    5,-1,  Uni, nil, 2, 3    ; Che 10
Raiders,   	    0, 0,  Hor, nil, 0, 0    ; Chi 11
Code of Laws,  	    0, 0,  Alp, nil, 1, 3    ; CoL 12
Ericsson Turret,    5,-1,  AFl, Dem, 2, 0    ; CA  13
Explosive Mines,    0, 0,  Plu, nil, 2, 0    ; Cmb 14
Not Used,   	    0, 0,  no,  no,  0, 0    ; Cmn 15
USMRR,   	    0, 0,  Dem, MP,  2, 4    ; Cmp 16
3 Year Regiments,   0, 0,  Lab, nil, 0, 0    ; Csc 17
Contruction,   	    0, 0,  Mas, Cur, 0, 4    ; Cst 18
Martial Law,   	    0, 0,  CoL, nil, 1, 3    ; Cor 19
Currency,   	    0, 0,  nil, nil, 2, 1    ; Cur 20
Union,	            5, 1,  Plu, nil, 3, 2    ; Dem 21
Economics,   	    0, 0,  Tra, Dem, 2, 1    ; Eco 22
Union State Militia,0, 0,  no,  no,  0, 0    ; E1  23
Not Used,   	    0, 0,  no,  no,  0, 0    ; E2  24
Mobilization,  	    0, 0,  Stl, nil, 0, 0    ; Eng 25
Not Used,   	    0, 0,  no,  no,  0, 0    ; Env 26
Allied Intervention,0, 0,  no,  no,  1, 1    ; Esp 27
Explosives,   	    0, 0,  Che, nil, 2, 3    ; Exp 28
Confederacy,        4,-1,  Plu, nil, 3, 1    ; Feu 29
Balloon Corps,	    0, 0,  Plu, nil, 2, 3    ; Fli 30
Not Used,	    3,-2,  no,  no,  0, 0    ; Fun 31
Not Used,   	    0, 0,  no,  no,  0, 0    ; FP  32
Field Artillery,    0, 0,  Bro, AFl, 1, 0    ; Gen 33
Not Used,   	    0, 0,  no,  no,  0, 0    ; Gue 34
Not Used,   	    0, 0,  no,  no,  0, 0    ; Gun 35
Dragoon, 	    4,-1,  War, nil, 0, 0    ; Hor 36
Anglo-French Dtente,0, 0, Mon, nil, 2, 2    ; Ind 37
Union commanders,   0, 0,  Phi, nil, 3, 2    ; Inv 38
Iron Working,       0, 0,  nil, nil, 1, 4    ; Iro 39
90 Day Militia,	    0, 0,  War, nil, 0, 0    ; Lab 40
Pinkerton Agency,   0, 0,  Dem, nil, 3, 2    ; Las 41
Mounted Infantry,   0, 0,  Chi, nil, 0, 0    ; Ldr 42
Education,   	    0, 0,  Wri, nil, 0, 3    ; Lit 43
Machine Tools,      4, 1,  Tac, Gen, 0, 4    ; Too 44
Magnetism,   	    0, 0,  Phy, nil, 2, 3    ; Mag 45
Not Used,   	    0, 0,  no,  no,  0, 0    ; Map 46
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas 47
Manufacturing, 	    0, 0,  Eng, Dem, 0, 0    ; MP  48
Mathematics,   	    0, 0,  Alp, nil, 0, 3    ; Mat 49
Medicine,   	    0, 0,  Tra, nil, 1, 3    ; Med 50
Metallurgy,   	    0, 0,  Che, nil, 1, 4    ; Met 51
France,   	    0, 0,  Plu, nil, 3, 4    ; Min 52
Not Used,   	    0, 0,  no,  no,  0, 0    ; Mob 53
European Powers,    0, 0,  Plu, nil, 2, 2    ; Mon 54
Printing Press,	    0, 0,  Ast, nil, 1, 3    ; MT  55
Seccession,   	    0, 0,  Feu, nil, 1, 3    ; Mys 56
Not Used,           0, 0,  no,  no,  0, 0    ; Nav 57
Not Used,   	    0, 0,  no,  no,  0, 0    ; NF  58
England,   	    0, 0,  Plu, nil, 3, 3    ; NP  59
Republican Party,   0, 0,  Dem, nil, 3, 2    ; Phi 60
Physics,	    4,-1,  Pot, nil, 2, 3    ; Phy 61
North and South,    0, 0,  Plu, nil, 0, 0    ; Pla 62
Civil War,	    4, 0,  no,  no,  0, 0    ; Plu 63 (Cst & Pot)
Guerilla Warfare,   0, 0,  Plu, nil, 0, 0    ; PT  64
Navigation,   	    0, 0,  Sea, nil, 2, 0    ; Pot 65
Not Used,   	    0, 0,  no,  no,  0, 0    ; Rad 66
Railroad,   	    0, 0,  SE,  nil, 2, 4    ; RR  67
English Military,   0, 0,  NP,  Esp, 3, 3    ; Rec 68
CS State Militia,   0, 0,  Plu, nil, 0, 0    ; Ref 69
Refrigeration,	    0, 0,  Plu, nil, 2, 3    ; Rfg 70
Republic,   	    0, 0,  Plu, nil, 1, 3    ; Rep 71
Heavy Artillery,    0, 0,  Too, CA,  1, 0    ; Rob 72
French Military,    0, 0,  Min, Esp, 3, 4    ; Roc 73
Sanitation,   	    0, 0,  Med, nil, 2, 3    ; San 74
River Craft,   	    0, 0,  nil, nil, 2, 0    ; Sea 75
Not Used,	    0, 0,  no,  no,  0, 0    ; SFl 76
Sharpshooters, 	    0, 0,  Plu, nil, 0, 0    ; Sth 77
Steam Engine, 	    0, 0,  Mag, nil, 2, 3    ; SE  78
Metal Castings,	    0, 0,  Met, nil, 1, 4    ; Stl 79
Commerce Raiders,   0, 0,  Plu, nil, 2, 0    ; Sup 80
Repeating Rifles,   0, 0,  MP,  Ldr, 0, 0    ; Tac 81
Emancipation,	    0, 0,  Plu, nil, 1, 3    ; The 82
Border States,	    0, 0,  Plu, nil, 3, 0    ; ToG 83
Banking,            4, 2,  Cur, nil, 2, 1    ; Tra 84
University,   	    0, 0,  Mat, nil, 1, 3    ; Uni 85
Military Depots,    4,-1,  Plu, nil, 0, 0    ; War 86
Ammunition,	    0, 0,  Plu, nil, 1, 0    ; Whe 87
Writing,	    4, 2,  Alp, nil, 0, 3    ; Wri 88
Battle Plan,        1, 0,  Eng, nil, 1, 3    ; ... 89
Training Camp,      3, 0,  Plu, nil, 0, 0    ; U1  90
Defensive works,    3, 0,  Plu, nil, 1, 0    ; U2  91
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3  92
Heartland Offensive,3, 0,  Mys, Eng, 3, 1    ; X1  93
Chattanooga Campaign,3, 0, X1,  X3,  3, 1    ; X2  94
Antietam Campaign,  3, 0,  Mys, Eng, 3, 1    ; X3  95
Gettysburg Campaign,3, 0,  X3,  X1,  3, 1    ; X4  96
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5  97
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6  98
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7  99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    no,
Capitol,  	 	  10, 0,    no,  ***NOT USED*** (Only at set up)
Training Camp,            4,  1,    U1,  ***NOT USED*** (Only at set up & Tech acquisition)
Granary,                  6,  1,    no,  ***NOT USED***
Church,                   4,  1,    Cer,
Marketplace,              8,  1,    Cur,  
School,                   8,  1,    no,  ***NOT USED*** (Only at set up)
Courthouse,               8,  1,    CoL,
Fortifications,           8,  0,    Mas, 
Aqueduct,                 8,  2,    no,  ***NOT USED*** (Only at set up)
Bank,                     12, 3,    no,  ***NOT USED*** (Only at set up)
Newspaper,                12, 3,    no,  ***NOT USED*** (Only at set up)
University,               16, 3,    no,  ***NOT USED*** (Only at set up)
Mass Transit,             16, 4,    no,  ***NOT USED***
Theater,                  10, 4,    Ast,
Armory,                   20, 4,    War,  ***NOT USED*** (Only at set up)
Manufacture,	          32, 6,    MP,
SDI Defense,              20, 4,    no,  ***NOT USED***
Recycling Center,         20, 2,    no,  ***NOT USED***
Foundry,                  16, 4,    Stl,
Hydro Plant,              24, 4,    no,  ***NOT USED***
Nuclear Plant,            16, 2,    no,  ***NOT USED***
Stock Exchange,           16, 4,    Ban, ***NOT USED*** (Only at set up)
Sewer System,             12, 2,    no,  ***NOT USED*** (Only at set up)
Grain Farm,               8,  3,    Rfg, ***NOT USED*** (Only at set up) - Rfg
Superhighways,            20, 5,    no,  ***NOT USED***
Research Lab,             16, 3,    no,  ***NOT USED***
SAM Missile Battery,      10, 2,    no,  ***NOT USED***
Coastal Fortress,         8,  1,    no,  ***NOT USED*** (Only at set up)
Solar Plant,              32, 4,    no,  ***NOT USED***
Harbor,                   6,  1,    Pot,
Ship yards, 	          16, 3,    MP,  
Airport,                  16, 3,    no,  ***NOT USED***
Police Station,           6,  2,    Cor,
Naval Base,               8,  3,    MP,
Transporter,              0,  0,    no,  ***NOT USED***
SS Structural,            8,  0,    no,  ***NOT USED***
SS Component,             16, 0,    no,  ***NOT USED***
SS Module,                32, 0,    no,  ***NOT USED***
(War Bonds),              60, 0,    Tra,
Pyramids,                 20, 0,    no,  ***NOT USED***
Cotton Trade,             20, 0,    Ato, *** Confederacy = Charleston ***
First Bank of America,    20, 0,    Ban, *** Union = To be built ***
Lighthouse,               20, 0,    no,  ***NOT USED***
Great Library,            30, 0,    no,  ***NOT USED***
Seccession!,              30, 0,    Mys, *** Confederacy = Columbia  ***
Fort James Jackson,       30, 0,    Cst, *** Confederacy = Savannah  ***
Sun Tzu's War Academy,    30, 0,    no,  ***NOT USED***
New York Ironworks,       30, 0,    Stl, *** Union = New York ***
Marco Polo's Embassy,     20, 0,    no,  ***NOT USED***
Michelangelo's Chapel,    40, 0,    no,  ***NOT USED***
Copernicus' Observatory,  30, 0,    no,  ***NOT USED***
Fulton's Steam Ship,      40, 0,    SE,  *** England = London ***
White House,		  30, 0,    Dem, *** Union = Washington DC ***
Leonardo's Workshop,      40, 0,    no,  ***NOT USED***
States Rights,		  40, 0,    Feu, *** Confederacy = Richmond ***
Isaac Newton's College,   40, 0,    no,  ***NOT USED***
Adam Smith's Trading Co., 40, 0,    no,  ***NOT USED***
Darwin's Voyage,          40, 0,    no,  ***NOT USED***
Statue of Liberty,        40, 0,    no,  ***NOT USED***
Eiffel Tower,             30, 0,    no,  ***NOT USED***
Women's Suffrage,         60, 0,    no,  ***NOT USED***
Hoover Dam,               60, 0,    no,  ***NOT USED***
Manhattan Project,        60, 0,    no,  ***NOT USED***
United Nations,           60, 0,    no,  ***NOT USED***
Apollo Program,           60, 0,    no,  ***NOT USED***
SETI Program,             60, 0,    no,  ***NOT USED***
Emancipation Proclamation,30, 0,    The, *** Union = To be built ***

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;none		    (Pyramids)
nil,        ;Cotton Trade 	    (Hanging Gardens)
nil,        ;First Bank of America  (Colossus)
nil,	    ;none		    (Lighthouse)
nil,        ;none		    (Great Library)  
nil,        ;Seccession!	    (Oracle)
nil,        ;Fort James Jackson	    (Great Wall)
nil,        ;none		    (Sun Tzu's War Academy)
nil,	    ;New York Ironworks	    (King Richard's Crusade)
nil,	    ;none		    (Marco Polo's Embassy) 
nil,        ;none		    (Michelangelo) 
nil,        ;none		    (Copernicus)
nil,        ;Fulton's Steam Ship    (Magellan)
nil,        ;White House            (Shakespeare)
nil,        ;none		    (Da Vinci's Workshop) 
nil,        ;States Rights	    (Bach)
nil,        ;none		    (Newton)
nil,        ;none		    (Smith's Trading Co.)
nil,        ;none		    (Darwin)         
nil,        ;none		    (Statue of Liberty)
nil,        ;none		    (Eiffel Tower) 
nil,        ;none		    (Women's Suffrage)
nil,        ;none		    (Hoover Dam)
nil,        ;none		    (Manhattan Project)
nil,        ;none		    (United Nations) 
nil,        ;none		    (Apollo)
nil,        ;none		    (SETI)
nil,        ;Emancipation Proclamation(Cure for Cancer)


;
; Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves, 	  nil, 0,  1.,0,  0a,1d,  2h,1f,  5,0,  5, nil, 000000000000000
Engineers, 	  nil, 0,  1.,0,  0a,2d,  2h,1f,  7,0,  5, Cmp, 000000000000000
US Militia,	  Csc, 0,  2.,0,  6a,3d,  2h,1f,  2,0,  1, Lab, 000000000000000
US Dragoons,      Ldr, 0,  3.,0,  8a,2d,  2h,2f,  5,0,  0, Hor, 000000000000000
CSA Dragoons,     Ldr, 0,  3.,0, 11a,2d,  2h,2f,  5,0,  0, Hor, 000000000010000
Texas Inf.,       nil, 0,  2.,0,  7a,4d,  2h,1f,  2,0,  0, Ref, 000000000010000
Georgia Inf.,	  nil, 0,  2.,0,  6a,4d,  2h,1f,  2,0,  1, Ref, 000000000010000
N. Carolina Inf., nil, 0,  2.,0,  6a,4d,  2h,1f,  2,0,  1, Ref, 000000000010000
Armed Civilians,  nil, 0,  0.,0,  0a,2d,  2h,1f,  2,0,  1, ToG, 000000000000000
Guerilla Band,	  nil, 0,  2.,0,  7a,2d,  2h,2f,  4,0,  0, PT,  000001000010010 
US Infantry,	  Tac, 0,  2.,0,  7a,4d,  2h,1f,  3,0,  0, Csc, 000000000000000
US Entrenched,    Tac, 0,  2.,0,  5a,5d,  2h,1f,  3,0,  1, Bro, 000010000000000
US Rifles,	  nil, 0,  2.,0,  9a,5d,  2h,1f,  4,0,  0, Tac, 000010000000000
USMC, 	 	  nil, 0,  2.,0,  8a,5d,  2h,2f,  6,0,  0, Amp, 000000000000100
CSAMC,	          nil, 0,  2.,0,  9a,5d,  2h,2f,  6,0,  0, Amp, 000000000010100
CSA Militia,  	  Csc, 0,  2.,0,  6a,4d,  2h,1f,  2,0,  1, Lab, 000000000010000
CSA Infantry,  	  nil, 0,  2.,0,  8a,5d,  2h,1f,  3,0,  0, Csc, 000000001010000
CSA Entrenched,	  nil, 0,  2.,0,  6a,6d,  2h,1f,  3,0,  1, Bro, 000010000000000
US Raiders,   	  nil, 0,  4.,0,  9a,3d,  1h,2f,  6,0,  0, Chi, 000000000000001
US Cavalry,	  nil, 0,  3.,0, 10a,2d,  2h,2f,  8,0,  0, Ldr, 000000000000000
CSA Raiders,	  nil, 0,  4.,0, 10a,4d,  1h,2f,  6,0,  0, Chi, 000000000010001
CSA Cavalry,   	  nil, 0,  3.,0, 12a,3d,  2h,2f,  8,0,  0, Ldr, 000000000010000
Fort,	          nil, 0,  0.,0, 0a,10d,  4h,1f,  9,0,  1, U2,  000000000000001
US Light Art.,    Gen, 0,  2.,0,  6a,2d,  2h,2f,  5,0,  1, Met, 000010001000000
US Field Art.,    Too, 0,  2.,0,  8a,2d,  2h,2f,  6,0,  0, Gen, 000010001000000
US Canon Rifle,   nil, 0,  2.,0,  9a,3d,  2h,2f,  8,0,  0, Too, 000010001000000
US Siege Mortar,  nil, 0,  1.,0, 10a,1d,  2h,3f, 10,0,  0, Rob, 000000001000000
CSA Light Art.,   Gen, 0,  2.,0,  6a,2d,  2h,2f,  5,0,  1, Met, 000010001010000
CSA Field Art.,   Too, 0,  2.,0,  8a,2d,  2h,2f,  6,0,  0, Gen, 000010001010000
CSA Garrison,  	  nil, 0,  0.,0,  0a,8d,  2h,1f,  4,0,  0, Ref, 000000000000000
CSA Siege Mortar, nil, 0,  1.,0, 10a,1d,  2h,3f, 10,0,  0, Gen, 000000001010000
Naval Battery,    nil, 0,  0.,0,  0a,7d,  3h,1f,  7,0,  1, U2,  000000010000001
Sharpshooter,     nil, 0,  2.,0, 10a,5d,  2h,1f,  6,0,  0, Sth, 000010000000000
Black Regiment,	  nil, 0,  2.,0,  8a,4d,  2h,1f,  3,0,  0, The, 000000000000000
Blockade Runner,  nil, 2, 24.,0,  0a,2d,  2h,1f,  5,1,  4, Ato, 000000000000000
Transport,        nil, 2, 22.,0,  0a,3d,  2h,1f,  8,4,  4, MP,  000000001000000
River Boat, 	  nil, 2, 10.,0,  0a,1d,  2h,1f,  3,2,  4, Sea, 000000000100000
none,	  	  nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  0, no,  000000000000000
Eads Ironclad, 	  nil, 2,  9.,0,  7a,4d,  3h,2f,  7,0,  2, AFl, 000000000100000
USS Monitor,  	  nil, 2,  9.,0,  9a,6d,  5h,3f, 10,0,  2, CA,  000000000100000
CSS Ironclad,  	  nil, 2,  9.,0, 10a,5d,  5h,3f,  9,0,  2, AFl, 000000000110000
Gunboat,    	  nil, 2, 10.,0,  6a,3d,  2h,2f,  5,0,  2, Sea, 000000000100000
Clipper, 	  nil, 2, 20.,0,  0a,2d,  2h,1f,  6,3,  4, Phy, 000000000000000
Mortar Schooner,  nil, 2, 20.,0,  5a,2d,  2h,2f,  5,0,  0, Mag, 000000010000000
Naval Shell,	  nil, 1,  2.,1,  6a,1d,  2h,3f,  2,0,  0, Whe, 001000001000000
Sea Mines,	  nil, 2,  1.,0,  4a,4d,  2h,1f,  4,0,  2, Cmb, 000000000100000
Obsv. Balloon,    nil, 1, 12.,1,  0a,1d,  2h,1f,  5,0,  0, Fli, 000000000000001
Spy,       	  nil, 0,  3.,0,  0a,1d,  1h,1f,  5,0,  6, Las, 000000000000000
Cotton Trader,    nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Ato, 000010000000000
Freight Train, 	  nil, 0,  3.,0,  0a,2d,  1h,1f,  6,0,  7, Eco, 000000000000000
Frigate,   	  nil, 2, 18.,0,  8a,4d,  2h,2f,  5,0,  2, Pot, 100000000000001
Steam Frigate, 	  nil, 2, 22.,0,  8a,5d,  2h,2f,  7,0,  2, SE,  100000000000001
Privateer,    	  nil, 2, 24.,0, 13a,2d,  2h,2f,  6,0,  2, Sup, 000000000001001
European Frigate, nil, 2, 21.,0,  9a,6d,  2h,2f,  9,0,  2, Esp, 100000000000001
none,	  	  nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  0, no,  000000000000000
none,	  	  nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  0, no,  000000000000000
NY Zouaves, 	  nil, 0,  2.,0,  6a,3d,  2h,1f,  3,0,  0, E1,  000000000000000
Ohio Inf.,	  nil, 0,  2.,0,  7a,4d,  2h,1f,  3,0,  0, E1,  000000000000000
Maine Inf.,	  nil, 0,  2.,0,  7a,4d,  2h,1f,  3,0,  0, E1,  000000000000000
USS Hartford,     nil, 2, 22.,0, 10a,5d,  5h,2f,  9,0,  2, no,  100000001000001
CSS Alabama,   	  nil, 2, 24.,0, 12a,6d,  5h,2f, 10,0,  2, no,  000000000001001
none,	  	  nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  0, no,  000000000000000
Lincoln,  	  nil, 0,  0.,0,  0a,0d,  2h,1f, 20,0,  0, Phi, 000000000000000
U.S. Grant,       nil, 0,  3.,0, 12a,6d,  4h,3f,  9,0,  0, Inv, 000010000000001
P. Sheridan,   	  nil, 0,  3.,0, 11a,6d,  3h,3f,  8,0,  0, Inv, 000010000000001
W.T. Sherman,  	  nil, 0,  3.,0, 11a,6d,  4h,3f,  8,0,  0, Inv, 000010000000001
G.B. McClellan,   nil, 0,  2.,0, 10a,5d,  3h,3f,  7,0,  0, Inv, 000010000000001
R.E. Lee,  	  nil, 0,  3.,0, 13a,7d,  5h,3f, 10,0,  0, Feu, 000010001010001
T.J. Jackson,	  nil, 0,  4.,0, 12a,6d,  4h,3f,  9,0,  0, Feu, 000010000010011
J.E.B. Stuart, 	  nil, 0,  4.,0, 11a,6d,  3h,3f,  8,0,  0, Feu, 000010000010001
N.B. Forrest,  	  nil, 0,  3.,0, 11a,5d,  3h,3f,  8,0,  0, Feu, 000010000010001
J.E. Johnston, 	  nil, 0,  3.,0, 11a,5d,  3h,3f,  8,0,  0, Feu, 000010000010001
British Garrison, nil, 0,  0.,0,  0a,8d,  2h,1f,  4,0,  0, Rec, 000010000010000
British Infantry, nil, 0,  2.,0,  8a,4d,  2h,1f,  4,0,  0, Rec, 000000000010000
British Cavalry,  nil, 0,  3.,0, 11a,3d,  2h,2f,  7,0,  0, Rec, 000000000010000
British Art.,	  nil, 0,  2.,0,  9a,2d,  2h,2f,  5,0,  0, Rec, 000010001010000
French Infantry,  nil, 0,  2.,0,  8a,3d,  2h,1f,  4,0,  0, Roc, 000000000010000
French Cavalry,   nil, 0,  3.,0, 10a,2d,  2h,2f,  7,0,  0, Roc, 000000000010000
French Art.,   	  nil, 0,  2.,0,  8a,2d,  2h,2f,  5,0,  0, Roc, 000010001010000
none,	  	  nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  0, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Subtropical Plains,	1,2,  2,0,0,   yes, 1, 5, 2,   no,  0, 0,  0,  no,  no, ; Drt
Prairies [IMPASSABLE], 	1,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Pln
Grasslands,   		1,2,  2,1,0,   yes, 1, 5, 2,   no,  0, 0,  0,  no,  no, ; Grs
Evergreen Forest,	2,3,  1,2,0,   Drt, 0,10, 5,   no,  0, 0,  0,  no,  no, ; For
Hills,			2,4,  1,0,0,   no,  0, 0, 0,   yes, 3,10,  5,  no,  no, ; Mou
Mountains [IMPASSABLE],	3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Hil
Deciduous Forest,       2,3,  1,2,0,   Grs, 0,10, 5,   no,  0, 0,  0,  no,  no, ; Tun
Town,      		1,3,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Gla
Swamps [IMPASSABLE],	4,1,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Swa
Cotton Fields, 		1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Jun
Ocean,       		1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Cows,        1,2,  3,1,1,
Wheat,       1,2,  2,1,0,
Grassland,   1,2,  2,1,0,
Timber,      2,3,  1,3,1,
Iron,        2,4,  1,2,0,
Gold,        3,6,  0,1,4,
Timber,      2,3,  1,3,1,
Factory,     1,3,  2,4,2,
Peat Moss,   4,1,  1,4,0,
Plantation,  1,2,  2,2,4,
Fish,        1,2,  3,0,2,
Horses,      1,2,  2,1,1,
Horses,      1,2,  1,2,0,
Grassland,   1,2,  2,1,0,
Pheasant,    2,3,  3,2,0,
Copper,      2,4,  1,0,4,
Silver,      3,6,  0,2,3,
Deers,       2,3,  3,2,0,
Factory,     1,3,  2,4,2,
Reptiles,    4,1,  2,0,2,
Plantation,  1,2,  2,2,4,
Whales,      1,2,  2,2,3,

; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant
; blob size,blob density
; bridge length,bridge chance
; blue rooms, ice chambers,fire chambers,storms
; range1-3 - for underwater, it's coral, vent, empty
; desired length,minimum length,frequency

@SECONDARY_MAPS
;6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 0, 1, 1, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 2, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 0, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         0, 6, 2, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            0, 4, 1, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  +
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:				1 - invisible
;	00000010	non-disbandable (human players only):		1 - cannot disband
;   	00000100	0-range-air-unit damage override:		1 - override damage
;   	00001000	barbarian units can't be bought off:		1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   	01000000    	barbarian unit will not expire:         	1 - no expire
;	10000000    	override .SPR file for this unit:	    	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Slaves
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Engineers
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Militia
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Dragoons
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; CSA Dragoons
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Texas Inf.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Georgia Inf.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; N. Carolina Inf.
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Armed Civilians
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ; Guerilla Band
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Entrenched
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Rifles
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; USMC
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; CSAMC
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; CSA Militia
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; CSA Infantry
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; CSA Entrenched
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Raiders
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Cavalry
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; CSA Raiders
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; CSA Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Fort
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Light Art.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Field Art.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Canon Rifle
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; US Siege Mortar
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; CSA Light Art.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; CSA Field Art.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; CSA Garrison
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; CSA Siege Mortar
01101010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Naval Battery
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Sharpshooter
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Black Regiment
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Blockade Runner
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Transport
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; River Boat
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; none
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Eads Ironclad
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; USS Monitor
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; CSA Ironclad
00100010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Gunboat
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Clipper
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Mortar Schooner
01101010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Naval Shell
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001  ; Sea Mines
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Obsv. Balloon
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Spy
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Cotton Trader
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Freight Train
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Frigate
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Steam Frigate
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Privateer
01001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; European Frigate
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; none
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; none
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; NY Zouaves
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Ohio Inf.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Pennsylvania Inf.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; USS Hartford
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; CSA Alabama
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; none
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Lincoln
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; U.S. Grant
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; G. Meade
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; W.T. Sherman
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; G.B. McClellan
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; R.E. Lee
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; T.J. Jackson
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; J.E.B. Stuart
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; N.B. Forrest
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; J.E. Johnston
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; British Garrison 
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; British Infantry
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; British Cavalry
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; British Art.
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; French Infantry
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; French Cavalry
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; French Art.
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; none		

@MAP_TRANSPORT_RELATIONSHIPS
0,1
0,1
1,2
0,0
0,0
0,0

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	;	Slaves
<none>  	;	Engineers
Infantry.wav  	;	US Militia
Cavalry.wav  	;	US Dragoons
Cavalry.wav 	;	CSA Dragoons
Infantry.wav  	;	Texas Inf.
Infantry.wav 	;	Georgia Inf.
Infantry.wav  	;	N. Carolina Inf.
<none>  	;	Armed Civilians
USDragoons.wav 	;	Guerilla Band
Infantry.wav 	;	US Infantry
Infantry.wav 	;	US Entrenched
Infantry.wav  	;	US Rifles
Infantry.wav 	;	USMC
Infantry.wav  	;	CSAMC
Infantry.wav  	;	CSA Militia
Infantry.wav  	;	CSA Infantry
Infantry.wav 	;	CSA Entrenched
USDragoons.wav 	;	US Raiders
Cavalry.wav  	;	US Cavalry
USDragoons.wav 	;	CSA Raiders
Cavalry.wav  	;	CSA Cavalry
<none>  	;	Fort
Biggun.wav	;	US Light Art.
Biggun.wav	;	US Field Art.
Biggun.wav	;	US Canon Rifle
SiegeMortar.wav	;	US Siege Mortar
Biggun.wav	;	CSA Light Art.
Biggun.wav	;	CSA Field Art.
<none>  	;	CSA Garrison
SiegeMortar.wav	;	CSA Siege Mortar
<none>  	;	Naval Battery
Infantry.wav	;	Sharpshooter
Infantry.wav	;	Black Regiment
<none>		;	Blockade Runner
<none>		;	Transport
<none>		;	River Boat
<none>		;	none
LARGEXPL.wav	;	Eads Ironclad
LARGEXPL.wav	;	USS Monitor
LARGEXPL.wav	;	CSA Ironclad
Gunboats.wav	;	Gunboat
<none>		;	Clipper
<none>		;	Mortar Schooner
LARGEXPL.wav	;	Naval Shell
LARGEXPL.wav	;	Sea Mines
<none>		;	Obsv. Balloon
<none>		;	Spy
<none>		;	Cotton Trader
<none>		;	Freight Train
Navbttle.wav	;	Frigate
Navbttle.wav	;	Steam Frigate
Navbttle.wav	;	Privateer
Navbttle.wav	;	European Frigate
<none>		;	none
<none>		;	none
Infantry.wav 	;	NY Zouaves
Infantry.wav 	;	Ohio Inf.
Infantry.wav 	;	Pennsylvania Inf.
Navbttle.wav  	;	USS Hartford
Navbttle.wav 	;	CSA Alabama
<none>		;	none
<none>  	;	Lincoln
GENERAL.wav	;	U.S. Grant
GENERAL.wav	;	G. Meade
GENERAL.wav	;	W.T. Sherman
GENERAL.wav	;	G.B. McClellan
GENERAL.wav	;	R.E. Lee
GENERAL.wav	;	T.J. Jackson
GENERAL.wav	;	J.E.B. Stuart
GENERAL.wav	;	N.B. Forrest
GENERAL.wav	;	J.E. Johnston
<none>		;	British Garrison
<none>		;	British Infantry
<none>		;	British Cavalry
<none>		;	British Art.
<none>  	;	French Infantry
<none>		;	French Cavalry
<none>		;	French Art.
<none>		;	<none>


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

